![]() ![]() During the hitpause of the purple kill effect, moving platforms can no longer move the hit player.Missing a ceiling tech will now send you downward at half of your original upward speed (previous it set your vertical speed to zero).Turnaround special window length increased from 8 > 16 (Turnaround special is performed by hard-pressing backward then pressing special within this window). ![]() This allows tap jump users to airdodge upward without wasting their double jump. Airdodging upward within 4 frames of double jumping will restore your double jump (the same way that Up Special does).This change is to help moves like Zetterburn Down Strong link into the final hit, since it could easily force the opponent to ledge cancel the first hit. Characters in a state where they can’t tech can also no longer ledge cancel. ![]() Read on for all of the changes included in patch 1.4.9. In addition, it also happens to fall on one of our favorite days of the year. This patch is a big one with tons of balance and “quality of life” changes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |